eternal return codes 2022

//eternal return codes 2022

Clicking event missions will now send you straight to the Event Homepage. *If you already own the item included in this Season Pack, you will receive a refund price of the character (A-Coin) and Skin (NP). *Each coupon lasts for the event duration written above. You will receive all the promotional information in your inbox if you have subscribed to the email of the brand. (300 NP in total!). Youll receive your ranked rewards on September 1st after maintenance (KST). Stacks stay up to 10 seconds, and if stacks expire, you return to a Calm state and recover 0.3 % of your max HP over 3 seconds for each stack that expired. Piolo: Piolos trap summon animation will now properly with its duration. Basic attacks consume all stacks, dealing up to 120 skill damage. Redeem this code to get free gifts. This early bird deal ends when maintenance starts on September 1st. When you upgrade your ER Pass to ER Plus by using an upgrade pass, you instantly gain 19 levels from your current level! 2023 HotDeals.com, All rights reserved. HotDeals uses cookies from third-parties or affiliate networks to The minimum attack speed for all characters has been set to 0.625. If your teammates die before the 2nd night, they are automatically revived after a certain time. Giveaway: Collect A Character & Skin Bundle For Eternal Return but is heralded as a chivalrous robber as she shares the wealth with the less fortunate. A Surveillance Camera is now granted to all players at the start of the game. Fixed incorrect Recommended Saved Plans in a number of characters. He focuses on auto-attacks but can also be played as a burst mage. Custom Lobbies will now properly remember previous settings regarding character bans. The ER Pass will now display its remaining time. (ex: Level 1 > Level 20) Play Eternal Return on your favorite platforms! ago. When you upgrade your ER Pass to ER Plus by using an upgrade pass, Gain 1 stack per 1% HP lost in damage taken from enemy test subjects. Use a Regeneration Cuff on any transfer console to hack it and and obtain a System Shutdown Code. But most customers forget to use their Promo Codes before it expires. Champion Jan and 500 ER Points will be distributed as follows: logged in to your account from Feb 16th, 7:00 AM to 16th, 18:00 (PT)(before maintenance)- the rewards will be distributed the following day (Feb 17th). Items will be added automatically to your account at the time of release. Automatically consumes a food item in your inventory when your HP falls below 70%, increasing your Attack Power based on the rarity of the food consumed. Create a temporal anomaly, negating damage and effects of the next hostile skill or trap. With the pre-season, there is a LOT of shake ups for Characters and Items. (P) Shield 75/125/175(+Attack Power 50%) Shield 75/125/175(+Attack Power 50%)(+Skill Amplification 50%), One Step, Two Step Damage 30/45/60/75/90(+Attack Power 20%) 30/45/60/75/90(+Attack Power 30%)(+Skill Amplification 30%), Hit Damage 100/150/200(+Attack Power 50%) 100/150/200(+Attack Power 50%)(+Skill Amplification 70%), Skill Amplification 0.5% conversion per 0.01 Attack Speed Skill Amplification 0.5 conversion per 0.01, Damage 25/35/45(+Attack Power 100%)(+2/3.5/5%of targets max HP) 25/35/45(+Attack Power 100%)(+Skill Amplification 50%)(+4/6/8% of targets max HP), Sentry Recall(W) Damage 40/70/100/130/160(+Attack Power 55%) 40/70/100/130/160(+Attack Power 20%)(+Skill Amplification 30%), Grappling Maneuver(E) Damage 50/80/110/140/170(+Attack Power 50%) 50/80/110/140/170(+Attack Power 20%)(+Skill Amplification 40%), 1st Hit Damage 100/150/200(+Attack Power 50%) 80/140/200(+Attack Power 20%)(+Skill Amplification 30%), 2nd Hit Damage 75/175/275(+Attack Power 50%) 120/210/300(+Attack Power 30%)(+Skill Amplification 100%), Deals extra critical strike damage to Severely Wounded enemies(REMOVED), Applies 60% Healing Reduction to Severely Wounded enemies (NEW), Post-op1s Cooldown Reduction for Post-op per critical strike (REMOVED), Wounded State Damage (+Attack Power 15%) (+Attack Power 5%)(+Skill Amplification 4%), Severely Wounded State Damage (Attack Power 15%) (+Attack Power 5%)(+Skill Amplification 5%), Shield 100/125/150(+Attack Power 35%) 75/125/175(+Attack Power 10%)(+Skill Amplification 35%), Damage 20/50/80/110/140(+Attack Power 40%) 20/50/80/110/140(+Attack Power 20%)(+Skill Amplification 40%), (Attack Power 85%)+(6*Level) (Attack Power 100%)+(8*Level), Damage is increased based on Critical Strike Damage Increase (REMOVED), Basic Attack + Additional Spell Damage (NEW), Damage 30/45/60/75/90(+Attack Power 30%) 30/45/60/75/90(+Attack Power 15%)(+Skill Amplification 10%), Edge Damage 70/115/160/205/250(+Attack Power 80%) 70/115/160/205/250(+Attack Power 40%)(+Skill Amplification 40%), 1st Hit Damage 30/40/50/60/70(+Attack Power 20%) 30/40/50/60/70(+Attack Power 10%)(+Skill Amplification 20%), 2nd Hit Damage 30/50/70/90/110(+Attack Power 50/60/70/80/90%) 30/50/70/90/110(+Attack Power 25%)(+Skill Amplification 40/45/50/55/60%), Healing Zone: Heal per Second: (+Max HP 5%) (+Max HP 5%)(+Skill Amplification 4%), Min Damage 80/180/280(+Attack Power 50%) 80/180/280(+Attack Power 25%)(+Skill Amplification 45%), Max Damage 160/360/560(+Attack Power 100%) 160/360/560(+Attack Power 50%)(+Skill Amplification 90%), Nina Basic Attack Extra Damage 25/50/75(+Attack Power 50%) 25/50/75(+Attack Power 50%)(+Skill Amplification 20%), Damage 70/90/110/130/150(+Attack Power 60%) 70/90/110/130/150(+Attack Power 70%)(+Skill Amplification 40%), Spin True Damage 21/30/39/48/57 15/24/33/42/51(+Attack Power 5%)(+Skill Amplification 3%), Throw Damage 40/50/60/70/80(+Attack Power 30%) 40/50/60/70/80(+Attack Power 40%)(+Skill Amplification 30%), Nina Damage 80/110/140/170/200(+Attack Power 45%) 80/110/140/170/200(+Attack Power 55%)(Skill Amplification 40%), Chloe Dash Damage 40/55/70/85/100(+Attack Power 30%) 40/55/70/85/100(+Attack Power 40%)(+Skill Amplification 25%), Nina Dash Damage 80/100/120/140/160(+Attack Power 45%) 80/100/120/140/160(+Attack Power 55%)(+Skill Amplification 40%), Damage 60/100/140/180/220(+Attack Power 75%) 60/100/140/180/220(Attack Power 40%)(+Skill Amplification 50%), Damage 40/80/120/160/200(+Attack Power 80%) 40/80/120/160/200(Attack Power 50%)(+Skill Amplification 60%), Shield 40/75/110/145/180(+Attack Power 75%) 60/95/130/165/200(+Attack Power 40%)(+Skill Amplification 40%), 1st Hit Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100(Attack Power 15%)(+Skill Amplification 35%), 2nd Hit Damage 80/105/130/155/180(+Attack Power 70%) 80/105/130/155/180(Attack Power 50%)(+Skill Amplification 65%), AOE Damage per second 15/30/45(+Attack Power 20%) 15/30/45(+Attack Power 5%)(+Skill Amplification 10%), True Damage 200/300/400(+Attack Power 100%) 200/300/400(+Attack Power 50%)(+Skill Amplification 50%), Damage 20/40/60/80/100(+Attack Power 60%) 55/80/105/130/155(+Attack Power 45%)(Skill Amplification 30%), Enhanced Damage 30/55/80/105/130(+Attack Power 60%)(+Character Level * 3) 60/90/120/150/180(+Attack Power 45%)(+Skill Amplification 30%)(+Character Level * 3), Damage 40/70/100/130/160(+Attack Power 50%) 70/100/130/160/190(+Attack Power 35%)(+Skill Amplification 70%), Enhanced Damage 40/80/120/160/200(Attack Power 55%)(+Character Level * 3) 80/120/160/200/240(Attack Power 40%)(+Skill Amplification 80%)(+Character Level * 3), Damage 17/34/51/68/85(+Attack Power 45%) 19/38/57/76/95(+Attack Power 45%)(+Skill Amplification 30%), Enhanced Damage 20/40/60/80/100(+Attack Power 45%)(+Character Level * 3) 22/44/66/88/110(+Attack Power 45%)(+Skill Amplification 30%)(+Character Level * 3), Min Damage 120/180/240(+Attack Power 75%) 120/180/240(+Attack Power 100%)(+Skill Amplification 50%), Max Damage 360/540/720(+Attack Power 150%) 360/540/720(+Attack Power 200%)(+Skill Amplification 100%), Damage 40/80/120/160/200(+Attack Power 40%) 50/100/150/200/250(+Attack Power 25%)(+Skill Amplification 30%), Extra Damage 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120(+Attack Power 20%)(+Skill Amplification 25%), Damage 50/75/100/125/150(+Attack Power 40%) 50/75/100/125/150+(Attack Power 25%)(+Skill Amplification 25%), Shield 40/50/60/70/80(+Skill Amplification 80%) 50/70/90/110/130(+Skill Amplification 25%), Damage 50/80/110/140/170(+Attack Power 40%) 50/80/110/140/170(+Attack Power 25%)(+Skill Amplification 25%), 1st Hit Damage 60/120/180(+Attack Power 20%) 60/120/180(+Attack Power 10%)(+Skill Amplification 15%), 2nd Hit Damage 80/150/220(+Attack Power 40%) 80/150/220(+Attack Power 40%)(+Skill Amplification 20%), Damage 30/60/90/120/150(+Attack Power 25%) 30/60/90/120/150(+Attack Power 30%)(+Skill Amplification 25%), Sweet Spot Damage 40/80/120/160/200(+Attack Power 25%) 40/80/120/160/200(+Attack Power 40%)(+Skill Amplification 60%), 1st Hit Damage 32/49/66/83/100(+Attack Power 30%) 32/49/66/83/100(+Attack Power 40%)(+Skill Amplification 10%), 2nd Hit Damage 32/49/66/83/100(+Attack Power 35/40/45/50/55%) 32/49/66/83/100(+Attack Power 40/45/50/55/60%)(+Skill Amplification 35%), Marche & Rompre(E) Damage 60/95/130/165/200(+Attack Power 35%) 60/95/130/165/200(+Attack Power 50%)(+Skill Amplification 40%), Base Damage 50/75/100(+Attack Power 30/40/50%) 50/75/100(+Attack Power 30/40/50%)(+Skill Amplification 15/20/25%), Damage 3/6/9/12/15(+Attack Power 10%)(+Skill Amplification2%) 2/5/8/11/14(+Attack Power 3%)(+Skill Amplification 2%), 1,5,10 Hits Extra Damage 20/25/30/35/40(+Attack Power 15%)(+Skill Amplification15%) 20/25/30/35/40(+Attack Power 15%)(+Skill Amplification 12%), Center Damage 65/80/95/110/125(+Attack Power 60%)(+Skill Amplification 100%) 70/85/100/115/130(+Attack Power 25%)(+Skill Amplification 60%), Outer Damage 55/65/75/85/95(+Attack Power 45%)(+Skill Amplification 80%) 70/80/90/100/110(+Attack Power 20%)(+Skill Amplification 45%), Damage 60/70/80/90/100(+Attack Power 60%)(+Skill Amplification 75%) 80/115/150/185/220(+Attack Power 15%)(+Skill Amplification 25%), Hit Damage 50/60/70/80/90(+Attack Power 30%)(+Skill Amplification 10%) 60/90/120/150/180(+Attack Power 10%)(+Skill Amplification 20%), Dash Damage 15/25/35/45/55(+Attack Power 30%)(+Skill Amplification 10%) 25/45/65/85/105(+Attack Power 10%)(+Skill Amplification 30%), 60/75/90/105/120(+Attack Power 50%)(+Skill Amplification80%) 60/90/120/150/180(+Attack Power 15%)(+Skill Amplification 40%), Damage (+Attack Power 100%)(+Skill Amplification50%) (+Attack Power 100%)(+Skill Amplification 90%), Min Damage 58/81/104/127/150(+Attack Power 30%) 58/81/104/127/150(+Attack Power 30%)(+Skill Amplification 40%), Max Damage 116/162/208/254/300(+Attack Power 60%) 116/162/208/254/300(+Attack Power 60%)(+Skill Amplification 80%), Damage 20/30/40/50/60(+Attack Power 40%) 20/30/40/50/60(+Attack Power 50%)(+Skill Amplification 35%), Skill Amplification 16/23% Increase Skill Amplification 8/11%Increase, Damage 70/100/130/160/190(+Attack Power 30%) 70/100/130/160/190(+Attack Power 20%)(+Skill Amplification 60%), Min Damage 25/50/75/100/125(+Attack Power 50%) 25/50/75/100/125(+Attack Power 40%)(+Skill Amplification 50%), Max Damage 150/215/280/345/410(+Attack Power 50%) 150/215/280/345/410(+Attack Power 80%)(+Skill Amplification 100%), 1st Hit Damage 35/60/85/110/135(+Attack Power 30%) 35/60/85/110/135(+Attack Power 20%)(+Skill Amplification 15%), 2nd Hit Damage 35/60/85/110/135(+Attack Power 60%) 35/60/85/110/135(+Attack Power 40%)(+Skill Amplification 45%), Explosion Damage 100/200/300(+Attack Power 55%) 100/200/300(+Attack Power 30%)(+Skill Amplification 20%), Omen Damage 80/140/200(+Attack Power 50%) 80/140/200(+Attack Power 20%)(+Skill Amplification 40%), Damage 50/100/150/200/250(+Attack Power 40%) 50/100/150/200/250(+Attack Power 40%)(+Skill Amplification 40%), Initial Damage (+Attack Power 55%)(+5/8/11/14/17% of enemys max HP) (+Attack Power 70%)(+Skill Amplification 30%)(+5/8/11/14/17% of enemys max HP), Wall Impact Damage 60/95/130/165/200(+Attack Power 35%) 60/95/130/165/200(+Attack Power 55%)(+Skill Amplification 50%), Min Damage 80/120/160(+Attack Power 60%) 80/120/160(+Attack Power 75%)(+Skill Amplification 80%), Max Damage 480/720/960(+Attack Power 180%) 480/720/960(+Attack Power 225%)(+Skill Amplification 240%), All weapon skills will now be counted as a seperate skill of the character. Nathapon, Alex, Adrianas costs are set to be reduced on September 1st (KST). Additionally, customers can get discounts by participating in special promotions or by using coupon codes. A successful escape will guarantee 0 LP loss, while having a chance to gain LP depending on placement and kill(s). Eternal Saga coupon codes are a one-of-a-kind set of numbers and letters created by developers specifically for players. A lot of people who can't find the codes from todays stream are found below. (Cooldown: 5s), Damaging an enemy test subject with a single-target skill grants you and your allies within 8m a shield that lasts up to 5 second(s). The main banner introduces the newest additions to Lumia Island! If two teams have entered the Abandoned Dock (denoted by the question marks) question mark area, theyll have to fight for the privilege to use the submarine! (Cost: 40 Credits) It is non-refundable. Have a look at the banners on their homepage, and get the big sale information. It is non-refundable. Keep your eyes peeled for patch notes to see all changes and detailed info. When using a new Saved Plan, a recommendation survey will pop up if you successfully place in top 3 for Solos, top 2 for Duos, or first place for Squads. (Cost: 40 Credits). We will keep a close eye on all the changes and meta shifts in order to address new born issues ASAP by collecting feedback and statistics. Only 1 ER Pass can be active at a time, and it is possible to reactivate the previous ER Passes with NP. Steam Community :: Eternal Return - Champion Jan and 500 ER Points will be distributed as follows: - logged in to your account from Feb 16th, 7:00 AM to 16th, 18:00 (PT)(before maintenance)- the rewards will be distributed the following day (Feb 17th). Un-equipable items will not show in-game. 2. Please check your email. PATCH NOTES 0.65.0 - August 17TH, 2022 :: Eternal Return Other boxes have also been adjusted or deleted. After dealing damage to an enemy test subject, your next basic attack deals additional damage. Don't forget to redeem! A new function to help avoid consuming foods required for Saved Plans will be implemented in Patch 0.67. With the new rework of the Skill Amplification system, a lot of the mastery, items, and characters had to be changed in multiple directions for compensations and adjustments. Primordial Hex ItemsWill now deal different damage based on rarity. Happy New Year with Eternal Return :: Eternal Return monetization. Eternal Return Codes 2022: How to Redeem and Get Rewards - Cheats.is The first ER Pass in 2022 comes with Spirit Hunters! Editing and saving saved plans will no longer cause saved plans to be saved beyond the limit point. When the new season starts, the existing season will automatically end and the new season will be activated, free of charge. (Cooldown: 3s). Skill Amplification no longer increases a skills damage after adding its base damage to its Attack Power scaling. Piolo emoteswill be available for purchase! Hey gang! Boar Improvements With the pre-season, there is a LOT of shake ups for Characters and Items. They mentioned these will only last until 7pm CEST tomorrow, so use them ASAP! Automatic Revival in Team Modes Test subjects hit by Boars will be knocked in the opposite direction and through walls. The season pack containing pretty much everything being released in Season 7 will be available for purchase! (P) Shield 75/125/175(+Attack Power 50%) Shield 75/125/175(+Attack Power 50%), One Step, Two Step Damage 30/45/60/75/90(+Attack Power 20%) 30/45/60/75/90, Hit Damage 100/150/200(+Attack Power 50%) 100/150/200(+Attack Power 50%), Skill Amplification 0.5% conversion per 0.01 Attack Speed , Damage 25/35/45(+Attack Power 100%)(+2/3.5/5%, Sentry Recall(W) Damage 40/70/100/130/160(+Attack Power 55%) 40/70/100/130/160, Grappling Maneuver(E) Damage 50/80/110/140/170(+Attack Power 50%) 50/80/110/140/170, 1st Hit Damage 100/150/200(+Attack Power 50%) , 2nd Hit Damage 75/175/275(+Attack Power 50%) , Deals extra critical strike damage to Severely Wounded enemies, Applies 60% Healing Reduction to Severely Wounded enemies, Post-op1s Cooldown Reduction for Post-op per critical strike, Wounded State Damage (+Attack Power 15%) , Severely Wounded State Damage (Attack Power 15%) , Damage 20/50/80/110/140(+Attack Power 40%) 20/50/80/110/140, Damage is increased based on Critical Strike Damage Increase, Edge Damage 70/115/160/205/250(+Attack Power 80%) 70/115/160/205/250, 1st Hit Damage 30/40/50/60/70(+Attack Power 20%) 30/40/50/60/70, 2nd Hit Damage 30/50/70/90/110(+Attack Power 50/60/70/80/90%) 30/50/70/90/110, Healing Zone: Heal per Second: (+Max HP 5%) (+Max HP 5%), Min Damage 80/180/280(+Attack Power 50%) 80/180/280, Max Damage 160/360/560(+Attack Power 100%) 160/360/560, Nina Basic Attack Extra Damage 25/50/75(+Attack Power 50%) 25/50/75(+Attack Power 50%), Damage 70/90/110/130/150(+Attack Power 60%) 70/90/110/130/150, Throw Damage 40/50/60/70/80(+Attack Power 30%) 40/50/60/70/80, Nina Damage 80/110/140/170/200(+Attack Power 45%) 80/110/140/170/200, Chloe Dash Damage 40/55/70/85/100(+Attack Power 30%) 40/55/70/85/100, Nina Dash Damage 80/100/120/140/160(+Attack Power 45%) 80/100/120/140/160, Damage 60/100/140/180/220(+Attack Power 75%) 60/100/140/180/220, Damage 40/80/120/160/200(+Attack Power 80%) 40/80/120/160/200, Shield 40/75/110/145/180(+Attack Power 75%) , 2nd Hit Damage 80/105/130/155/180(+Attack Power 70%) 80/105/130/155/180, AOE Damage per second 15/30/45(+Attack Power 20%) 15/30/45, True Damage 200/300/400(+Attack Power 100%) 200/300/400, Damage 20/40/60/80/100(+Attack Power 60%) , Enhanced Damage 30/55/80/105/130(+Attack Power 60%)(+Character Level * 3) , Damage 40/70/100/130/160(+Attack Power 50%) , Enhanced Damage 40/80/120/160/200(Attack Power 55%)(+Character Level * 3) , Damage 17/34/51/68/85(+Attack Power 45%) , Enhanced Damage 20/40/60/80/100(+Attack Power 45%)(+Character Level * 3) , Min Damage 120/180/240(+Attack Power 75%) 120/180/240, Max Damage 360/540/720(+Attack Power 150%) 360/540/720, Damage 40/80/120/160/200(+Attack Power 40%) , Extra Damage 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120, Damage 50/75/100/125/150(+Attack Power 40%) 50/75/100/125/150+, Shield 40/50/60/70/80(+Skill Amplification 80%) , 1st Hit Damage 60/120/180(+Attack Power 20%) 60/120/180, 2nd Hit Damage 80/150/220(+Attack Power 40%) 80/150/220, Damage 30/60/90/120/150(+Attack Power 25%) 30/60/90/120/150, Sweet Spot Damage 40/80/120/160/200(+Attack Power 25%) 40/80/120/160/200, 1st Hit Damage 32/49/66/83/100(+Attack Power 30%) 32/49/66/83/100, 2nd Hit Damage 32/49/66/83/100(+Attack Power 35/40/45/50/55%) 32/49/66/83/100, Marche & Rompre(E) Damage 60/95/130/165/200(+Attack Power 35%) 60/95/130/165/200, Base Damage 50/75/100(+Attack Power 30/40/50%) 50/75/100(+Attack Power 30/40/50%), Damage 3/6/9/12/15(+Attack Power 10%)(+Skill Amplification2%) , 1,5,10 Hits Extra Damage 20/25/30/35/40(+Attack Power 15%)(+Skill Amplification15%) 20/25/30/35/40(+Attack Power 15%), Center Damage 65/80/95/110/125(+Attack Power 60%)(+Skill Amplification 100%) , Outer Damage 55/65/75/85/95(+Attack Power 45%)(+Skill Amplification 80%) , Damage 60/70/80/90/100(+Attack Power 60%)(+Skill Amplification 75%) , Hit Damage 50/60/70/80/90(+Attack Power 30%)(+Skill Amplification 10%) , Dash Damage 15/25/35/45/55(+Attack Power 30%)(+Skill Amplification 10%) , 60/75/90/105/120(+Attack Power 50%)(+Skill Amplification80%) 60/90/120/150/180, Min Damage 58/81/104/127/150(+Attack Power 30%) 58/81/104/127/150(+Attack Power 30%), Max Damage 116/162/208/254/300(+Attack Power 60%) 116/162/208/254/300(+Attack Power 60%), Damage 20/30/40/50/60(+Attack Power 40%) 20/30/40/50/60, Damage 70/100/130/160/190(+Attack Power 30%) 70/100/130/160/190, Min Damage 25/50/75/100/125(+Attack Power 50%) 25/50/75/100/125, Max Damage 150/215/280/345/410(+Attack Power 50%) 150/215/280/345/410, 1st Hit Damage 35/60/85/110/135(+Attack Power 30%) 35/60/85/110/135, 2nd Hit Damage 35/60/85/110/135(+Attack Power 60%) 35/60/85/110/135, Explosion Damage 100/200/300(+Attack Power 55%) 100/200/300, Omen Damage 80/140/200(+Attack Power 50%) 80/140/200, Damage 50/100/150/200/250(+Attack Power 40%) 50/100/150/200/250(+Attack Power 40%), Initial Damage (+Attack Power 55%)(+5/8/11/14/17% of enemys max HP) , Wall Impact Damage 60/95/130/165/200(+Attack Power 35%) 60/95/130/165/200, Min Damage 80/120/160(+Attack Power 60%) 80/120/160, Max Damage 480/720/960(+Attack Power 180%) 480/720/960, Damage : Attack Power 100% Attack Power 100%, Damage : 150(+Attack Power 50%) ~ 300(+Attack Power 150%) , Damage : 300(+Attack Power 50%) ~ 600(+Attack Power 150%) , Damage : Attack Power 175% (+Attack Power 175%, Damage : Attack Power 225% (+Attack Power 225%, 1st Hit Damage : Attack Power 75% (+Attack Power 75%), 2nd Hit Damage : Attack Power 75% (+Attack Power 75%, 1st Hit Damage : Attack Power 125% (+Attack Power 125%), 2nd Hit Damage : Attack Power 125% (+Attack Power 125%), Damage : 65(+Attack Power 30%) 65(+Attack Power 30%), Damage : 120(+Attack Power 30%) 120(+Attack Power 30%), Damage : 150(+Attack Power 100%) 150(+Attack Power 100%), Damage : 300(+Attack Power 100%) 300(+Attack Power 100%), Damage : 125(+Attack Power 30%)(+Defense 45%) , Damage : 250(+Attack Power 60%)(+Defense 90%) , Damage : 125(+Attack Power 60%) 125(+Attack Power 60%), Center Damage : 250(+Attack Power 120%) 250(+Attack Power 120%), Damage : 200(+Attack Power 100%) 200(+Attack Power 100%), Center Damage : 400(+Attack Power 200%) 400(+Attack Power 200%), 1st Hit Damage : Attack Power 50% (+Attack Power 50%), 2nd Hit Damage : Attack Power 50% (+Attack Power 50%), 1st Hit Damage : Attack Power 100% (+Attack Power 100%), 2nd Hit Damage : Attack Power 100% (+Attack Power 100%), Damage : 100(+Attack Power 30%) 100(+Attack Power 30%), Damage : 150(+Attack Power 30%) 150(+Attack Power 30%), Crippling Shot Damage : Attack Power 200% (+Attack Power 200%), Dead to Rights Damage : Attack Power 225% (+Attack Power 225%), Crippling Shot Damage : Attack Power 240% (+Attack Power 240%), Dead to Rights Damage : Attack Power 350% (+Attack Power 350%), Damage : (+Attack Power 125%)(+Targets Max HP 7%) (+Attack Power 125%), Damage : (+Attack Power 175%)(+Targets Max HP 7%) (+Attack Power 175%), Damage : Attack Power 60%*(1.7 +Critical Strike Damage Increase) (+Attack Power 100%), Damage : Attack Power 90%*(1.7 +Critical Strike Damage Increase) (+Attack Power 130%), 1st cast Damage : Attack Power 25%*6 (+Attack Power 25%), 2st cast Damage : Attack Power 125% (+Attack Power 125%), 1st cast Damage : Attack Power 40%*6 (+Attack Power 40%), 2st cast Damage : Attack Power 225% (+Attack Power 225%), Damage : Attack Power 100% (+Attack Power 100%), Damage : Attack Power 180% (+Attack Power 180%), Damage : 80(+Attack Power 50%) 80(+Attack Power 50%), Damage : 160(+Attack Power 100%) 160(+Attack Power 100%), Damage : 40(+Attack Power 50%) 40(+Attack Power 50%), Damage : 75(+Attack Power 50%) 75(+Attack Power 50%), Damage: Skill Amplification*2 + 8 per Level + 6% of targets max HP , Damage: Skill Amplification*3 + 8% of targets max HP, Skill Amplification*2.5(Melee)/1.5(Ranged) , Damage: (Character Level*8)(+Skill Amplification 100%), your skill amplification is increased by 12% for 6 seconds , Using a skill causes a Biotic Infusion.

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eternal return codes 2022

eternal return codes 2022

eternal return codes 2022