mekanism pipes not connecting

//mekanism pipes not connecting

The output and input sides can't be changed. The design idea worked but there was a flaw. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. Have a question about this project? Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. I really wish there was a way to stop similar transmitters from connecting together. Is it something that happens after server/game restart? StorageDrawers-1.16.3-8.3.0.jar Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. I would like to say that the problem with pipes is not present in all devices. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. 1 - Connect Universal Cable to Flux Cell Pipes/conduits disconnecting from the industrial turbine. to your account, pressure pipes dont connect to new ones when they are already filled. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. ***> wrote: This factory should accept oxygen, but none is going in. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. And when I reconnect them at one place it usually breaks at another place. JEITweaker-1.16.5-1.0.1.35.jar The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed If I want things to reconnect I have to break cable and replace it. have issues connecting to Thermal Series blocks. Cucumber-1.16.5-4.1.12.jar after restart also the right tower was fixed, although i dont replace a block from the multi block structure. "name" = ""Navbox Mekanism"" When I put the cable back, they received power again, as expected. the default was less than that allowed to be loaded with its map system. Indeed, use micro blocks for now. and our Connecting and Routing Cables. We added some mods, i.e. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 I really wish there was a way to stop similar transmitters from connecting together. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Mekanism can also run off MJ, and I believe it also works with EU. Sign in I did attempt removing the whole cabling in my base. To Replace a pipe on the port doesn't fix anythere. everything works again. By clicking Sign up for GitHub, you agree to our terms of service and Pipes, Cables, etc. My mod list is rather long so I'll see if I can generate an easy list. issue ( not because of it tho ) , and now the cables are working properly Just use the Configurator to change the pipe colors. Sign in Extract would change the pipe connection to the machine into a wider base. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Now here is the kicker.. Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. Higher tiers of upgrades mean a higher transfer rate. I have to break all of them to have a complete network again. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). OreExcavation-1.8.157.jar I'll consider adding color support in the future. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Already on GitHub? section of cabling. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. cgm-1.0.1-1.16.3.jar Privacy Policy. Im getting kinda frustraded lol. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network **Other relevant version: Hello, Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Nothing is transmitting power. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Cookie Notice **Forge: 13.20.1.2476 And you can do that till it has thousands of MFE units. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. This is on a cable crossing ~12 chunks to power a Digital Miner. vehicle-mod-0.45.2-1.16.3.jar So I leave again, touching nothing, and things start working again. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? I remember that the network Cookie Notice ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. CreativeCore_v2.2.1_mc1.16.5.jar Mekanism cable networks are breaking when leaving an area and re-entering it. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Cookie Notice The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. Also how often does this end up happening or was it #1 Is there a better way to store Mekanism chemicals other than the gas tanks? And it will just drain. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. It is randomly, sometimes the multi block structures are connected and any other are disconnected. The pipe lost power at the connection point, like here. appleskin-forge-mc1.16.x-2.2.0.jar It is certainly relevant as that does provide versions you're using.. I encountered the issue as well, multiple times, always starting at a chunk border. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. My test setup is not crossing any border). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Click the extracting part of the pipe to change modes, add filters or add upgrades. _redmist 4 yr. ago I just can't seem to get them to work. to your account. only a odd one off occurrence that you haven't had happen again since? Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. WailaHarvestability-mc1.16.x-forge-1.1.15.jar I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). Have a question about this project? Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. MysticalAgriculture-1.16.5-4.2.5.jar I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Yes, they are gaseous so try with gas pipeps ans look how it flows :). chiselsandbits-1.0.43.jar I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Sign in Aquaculture-1.16.5-2.1.21.jar The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This is probably also the cause of some other random pipe not connecting issues. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? I am not running a server. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. It first happened to the RS Controller block losing power. DynamicTrees-1.16.5-0.10.0-Beta25.jar The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Click the extracting part of the pipe to change modes, add filters or add upgrades. The grid wouldn't allow me to access the storage. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. time this happens and also what the network reader outputs about the lets say 15-20 away). and what Mekanism version does that pack include? It didn't fix it permanently, when the server is restarted. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. By clicking Sign up for GitHub, you agree to our terms of service and Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Not really, we have a couple of repro situations though I haven't had time to look. on 10.0.2 , like wind mills not working ) . https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. next one , the broken empty one , did not have any energy in it . I'm almost certain that this issue has been fixed in the latest release. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. For more information, please see our Higher tiers of upgrades mean a higher transfer rate. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. Here's where it goes: These are elite factories. Forge 14.22.1.2484 Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. The middle section is a liquid ethylene setup. It saw the Controller block from RS as a energy cube. Already on GitHub? privacy statement. Which means I have to try to find another mod with compatible gas transport. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. chunkloaders-1.1.7-mc1.16.5.jar If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Mechanical Pipes and Machines wont in/out liquids. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". Sorry about that, forgot that service is read-one-then-delete. area is completely chunkloaded. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). After Disconnecting it from the tank. have issues connecting to Thermal Series blocks #6817 Closed Currently it is impossible to run say two fluid pipes next to each other with different purposes. I make copious use of this fact. **Mekanism: 9.3.4 yes it is completely form the pipe was placed after the plantation and cella does not come from the server. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. Scan this QR code to download the app now. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The sneakypipes settings on the machine are set to all sides input. Already on GitHub? The image of six squares corresponds to each of the six sides. to your account, Hello, Morpheus-1.16.5-4.2.70.jar Tested Basic and Elite Universal cables. You signed in with another tab or window. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. Well occasionally send you account related emails. Mekanism machines will not spill your items all over the floor! a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. cfm-7.0.0pre22-1.16.3.jar I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. You signed in with another tab or window. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Sign in The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. blockcarpentry-1.16-0.4.0.jar privacy statement. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. "state" = ""plain"". When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. You signed in with another tab or window. MouseTweaks-2.14-mc1.16.2.jar It happened from a different issue. to your account. and our i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. --Another edit-- By clicking Sign up for GitHub, you agree to our terms of service and The grid would stay on, when it was fully cut off from power and the network. Minecraft 1.12.1 For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. By default pipes are relatively slow. simplegens-1.16.5-3.0.9.2.jar Mekanism cable networks are breaking when leaving an area and re-entering it. Higher tiers of upgrades mean a higher transfer rate. (Mekanism-1.16.5-10.0.24.453.jar) Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Output from cables using a network reader. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. BTW. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). Come back and see it all working properly again. Mekanism machine output configuration Slot/Side Assignment (6). i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Now when I leave the whole thing stops working again. You signed in with another tab or window. to your account. Updated my reproduction path a bit more to make the error appear more reliable. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. It's a pain to go through the entire cable and reconnecting all the cables. Also take a look at the closed issues! mohist-1.16.5-778-server.jar, Modlist: When this issue started. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. gravestone-1.16.5-1.0.6.jar "joining" together, but I am not quite sure why or how as I am unable to Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. Machines on the right ran out of power, as expected. Cyclic-1.16.5-1.5.11.jar Pipes can be disconnected/reconnected by sneak-clicking with a wrench. I make a change in the cable network. xlfoodmod-1.16.4-1.2.0.jar. If you wish to subscribe for updates, use the button in the sidebar. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Well occasionally send you account related emails. How do I set this shit up. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. By clicking Sign up for GitHub, you agree to our terms of service and Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Deleting even the machines doesn't help. Server java version: ! Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 Is your evaporation plant fully formed? But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. Well occasionally send you account related emails. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . Being able to tell pipes to stop connecting would be amazing! [Suggestion] Be able to stop pipes connecting. Even using a pipe one a machine with autoeject turned on works just fine. For the item settings. Granted, I left said chunk and came back to this error, but still. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Now we are going to play more today so if anything happens i'll keep you updated . It just In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. Was the pipe placed before or after the plant was formed? And its fixed randomly after Server restart. Coming back, the cables will have ceased working and the network will no longer be existent. Forge 108, 1.16.1. The speed can only be increased by adding an upgrade. lemonlib-1.3.6.jar It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Nevermind, I just tested it without entangloporters and it still happens, really weird. So say you have a purple cable. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . EnderStorage-1.16.5-2.8.0.168-universal.jar I just cant seem to get the chest to pass items to the machine E epidemia78 New Member Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. By default pipes are relatively slow. Have a question about this project? Either the entire map or chunk is permanently corrupted. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. XaerosWorldMap_1.18.3_Forge_1.16.5.jar My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. obfuscate-0.6.2-1.16.3.jar It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. Mekanism: 10.0.18.445 This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. My experience seems to be related to this. But than the power problem with mekanism started. WAWLA-1.16.5-8.0.1.jar In a Custom Modpack for my modded server. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. citadel-1.8.1-1.16.5.jar CraftTweaker-1.16.5-7.1.2.468.jar The speed can only be increased by adding an upgrade. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. By clicking Sign up for GitHub, you agree to our terms of service and Well occasionally send you account related emails. Have a question about this project? etc. From the buffer powercell and on I used elite universal cable. I believe what is happening is that for some reason the networks are not to your account. create-mc1.16.5_v0.3.2g.jar I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. Recipe Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Put one between the pipes and they don't connect. TConstruct-1.16.5-3.2.1.296.jar Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. That's what I'm not sure of. MC Version: 1.16.1 lets say 15-20 away) Come back and see it all working properly again. i can connect and disconnect empty pipes with the configurator. You will have to replace all cables for it to function again. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. --- By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. This is where you assign a specific colored slot to the sides of your machine. It got "fixed". I would be interested in seeing the latest log the next We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. fishingoverhaul-1.16.5-1.0.2.jar (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Screenshot of a working cable according to HWYLA. because my buddy said he replaced them all ( this did not happen to me , I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare.

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mekanism pipes not connecting

mekanism pipes not connecting

mekanism pipes not connecting